In this issue of TheJUMP, we showcase four projects that we feel open a number of interesting talking points for our readers/viewers—particularly if these projects find themselves included in undergraduate courses. The first project by Keely Peden opens a number of critical issues, ranging from general global awareness and cultural responsibility to rhetorical bias and technological failures. The second project by Ron Macdon spins loosely into a meme and asks us to consider our relationships with those people who are close to us. The third project by Sara Martinez ask us to think about our relationships with technology and to think about other cul
In this issue of TheJUMP you will find five projects, which include videos of the scripted, remixed, and documentary variety, as well as two mystory projects. The videos that bookend this issue actually provide a nice balance as the first video, by Kyle Kim, is created without verbalized dialogue, while the last, by Sarah Gould, is an oral history video. In between, we have three projects that pull together personal and popular discourses in very interesting ways. The "composited" video by Amanda Sheridan makes comment on Jesse James, historical and pop-culture figure, and how those contradictions come to shape the author.
Welcome to the second issue of The Journal for Undergraduate Multimedia Projects! In this issue you will find four video projects, two of which focus on issues facing remix culture and two of which participate in video meme-ing. Each of the projects include two responses from members of our editorial collective as well as student project reflections, instructor reflections, project timelines, course and assignment descriptions, and so on.
The Journal for Undergraduate Multimedia Projects (TheJUMP) is pleased to announce the recipients of our
workshop scholarships:
For the Future of the Book
workshop:
Welcome to the first-ever issue of The Journal for Undergraduate Multimedia Projects! In this issue you will find projects created in audio, video, and even e-book multimedia platforms that touch on a variety of topics. Each of the 5 projects in this first issue also include 2 "critical" responses from members of our editorial collective as well as student project reflections, instructor reflections, project timelines, course and assignment descriptions, and so on.
Attention
Graduate Students:
Are you
interested in attending the Future of the Book workshop or the Composing Digital Scholarship workshop at Computers and Writing
2010 but aren't sure if you can afford the workshop fees? The Journal for Undergraduate
Multimedia Projects (TheJUMP – jump.dwrl.utexas.edu) is sponsoring two
scholarships for each of the workshops.
To apply:
Please check out our new Forum feature. We have created a space for reviewers and (registered) community members to engage in conversation around critical issues related to our focus. Our first conversational thread revolves around how we are understanding "multimedia" -- or, rather, why we have left it as such a wide-open, undifferentiated term.
Every semester undergraduates across the nation (and around the world) produce amazing multimedia projects, but at semester's end those projects fade to oblivion. As instructors, we aid the development of our students' multimedia authoring skills and watch as their multimedia projects take flight. We help introductory writing students learn the basics of multimedia "writing" or we work with students in advanced topics courses to explore the possibilities of digital rhetorics. And then, after our students have made fantastic, sophisticated, technologically savvy projects—projects we try to share with anyone willing to give us 5 minutes of their time—we too watch those creations drift away, never to be heard/seen/experienced again.
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